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Deckstorm launches as DeNA’s latest stab at the $1.2 billion card game market

Deckstorm launches as DeNA’s latest stab at the $1.2 billion card game market  #startup

  • You even get to see the A.I.’s cards in the solo campaigns, but even knowing this, you don’t know what order these cards come out in.
  • You find yourself removing cards you’ve played from the board and back into your hand – and progress is persistent, so if a card is injured, it comes out with less health should you play it again.
  • Cards are customizable, and each can level up and evolve to a stronger form.
  • Instead of taking down a player’s health, you’re taking out their deck – each card has health, and you battle in waves.
  • Your deck has 15 cards, made up of three elements (fire, water, and earth) and neutrals, which can block element affinities.

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@MauroBiasolo: “Deckstorm launches as DeNA’s latest stab at the $1.2 billion card game market #startup”


DeNA has long had card games. But these have been simplistic affairs more like the game of War, where the biggest number wins. But the market has changed, and since Blizzard’s Hearthstone: Heroes of Warcraft juggernaut hit in 2014 and the segment has grown to become valued at more than $1.2 billion, your card game needs more — it needs multiple modes, complexity, and a way to engage players who like solo play and taking on all challengers.


Deckstorm launches as DeNA’s latest stab at the $1.2 billion card game market